/obj/structure/sign
	icon = 'icons/obj/decals.dmi'
	anchored = 1
	opacity = 0
	density = 0
	layer = 3.5

/obj/structure/sign/ex_act(severity)
	switch(severity)
		if(1.0)
			del(src)
			return
		if(2.0)
			del(src)
			return
		if(3.0)
			del(src)
			return
		else
	return


/obj/structure/sign/blob_act()
	del(src)
	return


/obj/structure/sign/map
	name = "station map"
	desc = "A framed picture of the station."

/obj/structure/sign/map/left
	icon_state = "map-left"

/obj/structure/sign/map/right
	icon_state = "map-right"

/obj/structure/sign/securearea
	name = "\improper SECURE AREA"
	desc = "A warning sign which reads 'SECURE AREA'. Might be a good idea to NOT break into here, lest you wish to be lasered/tortured/blown up/any combination of the three."
	icon_state = "securearea"

/obj/structure/sign/biohazard
	name = "\improper BIOHAZARD"
	desc = "A warning sign which reads 'BIOHAZARD', presumably due to either xenobiological lifeforms or viruses, or if Amy Lessen is on the staff, both."
	icon_state = "bio"

/obj/structure/sign/electricshock
	name = "\improper HIGH VOLTAGE"
	desc = "A warning sign which reads 'HIGH VOLTAGE'. Touching something that's shocked here might be painful!"
	icon_state = "shock"

/obj/structure/sign/examroom
	name = "\improper EXAM"
	desc = "A guidance sign which reads 'EXAM ROOM', presumably this is where the Doctors examine people for illness and keep them until medicine arrives. Assuming Chemistry isn't burned down yet."
	icon_state = "examroom"

/obj/structure/sign/vacuum
	name = "\improper HARD VACUUM AHEAD"
	desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
	icon_state = "space"

/obj/structure/sign/deathsposal
	name = "\improper DISPOSAL LEADS TO SPACE"
	desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
	icon_state = "deathsposal"

/obj/structure/sign/pods
	name = "\improper ESCAPE PODS"
	desc = "A warning sign which reads 'ESCAPE PODS'"
	icon_state = "pods"

/obj/structure/sign/fire
	name = "\improper DANGER: FIRE"
	desc = "A warning sign which reads 'DANGER: FIRE', presumably due to how there's a good chance there's going to or there is a fire there."
	icon_state = "fire"


/obj/structure/sign/nosmoking_1
	name = "\improper NO SMOKING"
	desc = "A warning sign which reads 'NO SMOKING', presumably to avoid the place igniting. It really doesn't seem to matter though."
	icon_state = "nosmoking"


/obj/structure/sign/nosmoking_2
	name = "\improper NO SMOKING"
	desc = "A warning sign which reads 'NO SMOKING', presumably to avoid the place igniting. It really doesn't seem to matter though."
	icon_state = "nosmoking2"

/obj/structure/sign/redcross
	name = "medbay"
	desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
	icon_state = "redcross"

/obj/structure/sign/greencross
	name = "medbay"
	desc = "The Intergalactic symbol of NanoTrasen Medical institutions. You'll probably want to go to an actual medical care center."
	icon_state = "greencross"

/obj/structure/sign/goldenplaque
	name = "The Most Robust Men Award for Robustness"
	desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
	icon_state = "goldenplaque"

/obj/structure/sign/kiddieplaque
	name = "AI developers plaque"
	desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
	icon_state = "kiddieplaque"

/obj/structure/sign/atmosplaque
	name = "\improper FEA Atmospherics Division plaque"
	desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
	icon_state = "atmosplaque"

/obj/structure/sign/maltesefalcon	//The sign is 64x32, so it needs two tiles. ;3
	name = "The Maltese Falcon"
	desc = "The Maltese Falcon, Jungle Bar and Grill. Wasn't this also the name of the Bar and Grill back on Space Station 13?"

/obj/structure/sign/maltesefalcon/left
	icon_state = "maltesefalcon-left"

/obj/structure/sign/maltesefalcon/right
	icon_state = "maltesefalcon-right"

/obj/structure/sign/science			//These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
	name = "\improper SCIENCE!"
	desc = "A navigational sign which reads 'SCIENCE!', this is probably where the Xenoarcheology, Chemistry, Genetics, and Xenobiology Departments reside."
	icon_state = "science1"

/obj/structure/sign/chemistry
	name = "\improper CHEMISTRY"
	desc = "A navigational sign which reads 'CHEMISTRY', which produces medicine and chemicals that'll make you shit fire while your face melts for a week."
	icon_state = "chemistry1"

/obj/structure/sign/botany
	name = "\improper HYDROPONICS"
	desc = "A warning sign which reads 'HYDROPONICS', where the Food Workers work to grow the plants and food of the outpost by extension. Best not to disturb them, lest you find yourself wanting to become plantfood, today's lunch, or both."
	icon_state = "hydro1"